Additionally you have two Client States: Nova Carthago to the west and Lybia to the east of Carthago and you are at war in. This is further exacerbated if you use larger unit sizes. Carthage has 4 initial provinces: Carthago (Capital of Province Africa), Lilybaeum (Settlement in Magna Greacia), Karalis (Capital of Corsica et Sardinia) and Qart Hadasht (Capital of Cartaginensis). So Im gonna give you 2 tips in order to prevent slow passing turns. You’ll notice how your squads can’t decide who goes through the gates first, or how cavalry troops can’t seem to make up their minds. Here starts the guide: Almost everyone hates slow passing turns. Note 1: Speaking of pathing issues, fighting siege battles manually does lead to problems when units try to move inside walled settlements. Auto-resolve – If you decide to auto-resolve an engagement, then the relative strength of reinforcements will be taken into consideration.I would suggest redeploying your main army close to an area where reinforcements will spawn from just to have a stronger front. Manual battles (with AI) – If you give control of reinforcements to the AI, then they will appear during the fight while you control the main army that initiated the battle.Instead, troops from reinforcing armies will only arrive after the original units have been shattered or destroyed. Read each of these wonders to find out how to maximize the effects. To help you do this, you e got two great wonders, the Lighthouse near Alexandria and the Great Pyramids of Egypt. Your objective is clear still, conquer Rome and 50 territories. Manual battles (without AI) – If your main army has 20 units already, then taking manual control of reinforcements won’t have them spawn immediately. Without a demanding Senate to pull you around the Mediterranean, you feel leaderless.
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